Papers concerning the botprize and botprize entries
2011
A Neuronal Global Workspace for Human-like Control of a Computer Game Character,
Zafeirios Fountas, David Gamez and Andreas Fidjeland,
IEEE Conference on Computational Intelligence and Games, Seoul, Korea, 2011.
Believable Judge Bot That Learns to Select Tactics and Judge Opponents,
Ruck Thawonmas, Seiji Murakami and Takumi Sato,
IEEE Conference on Computational Intelligence and Games, Seoul, Korea, 2011.
UT2: Human-like Behavior via Neuroevolution of Combat Behavior and Replay of Human Traces,
Jacob Schrum, Igor Karpov and Risto Miikkulainen,
IEEE Conference on Computational Intelligence and Games, Seoul, Korea, 2011.
Decision Tree-Based Algorithms for Implementing Bot AI in UT2004,
Antonio J. Fernández Leiva and Jorge L. O’Valle Barragán,
Foundations on Natural and Artificial Computation, Lecture Notes in Computer Science,
Vol. 6686, 2011.
Unreal goal bots: conceptual design of a reusable interface,
Koen V. Hindriks, Birna Van Riemsdijk, Tristan Behrens, Rien Korstanje, Nick Kraayenbrink, Wouter Pasman, and Lennard De Rijk, In Agents for games and simulations II, Frank Dignum (Ed.). Springer-Verlag, Berlin, Heidelberg 1-18, 2011.
Unreal GOAL Bots,
Koen V. Hindriks, Birna van Riemsdijk, Tristan Behrens, Rien Korstanje, Nick Kraayenbrink, Wouter Pasman and Lennard de Rijk,
Agents for Games and Simulations II, Lecture Notes in Computer Science,
Vo. 6525, pp. 1-18, 2011.
Evolving Interesting Maps for a First Person Shooter
Luigi Cardamone, Georgios N. Yannakakis, Julian Togelius, and Pier Luca Lanzi,
Applications of Evolutionary Computation,
Lecture Notes in Computer Science, Vol. 6624, 63-72, 2011.
2010
A New Design for a Turing Test for Bots, Philip Hingston,
IEEE Conference of Computational Intelligence and Games, Copenhagen, 2010.
Neural networks training for weapon selection in first-person shooter games
Stelios Petrakis and Anastasios Tefas,
In Proceedings of the 20th international conference on Artificial neural networks: Part III (ICANN'10), Konstantinos Diamantaras, Wlodek Duch, and Lazaros S. Iliadis (Eds.). Springer-Verlag, Berlin, Heidelberg, 417-422, 2010.
Game Bot Detection via Avatar Trajectory Analysis
Hsing-Kuo Pao; Kuan-Ta Chen; Hong-Chung Chang, Computational Intelligence and AI in Games, IEEE Transactions on , vol.2, no.3, pp.162-175, Sept. 2010
2009
Winning the 2K Bot Prize with a Long-Term Memory Database using SQLite, Jeremy Cothran.
A Turing Test for Computer Game Bots
, Philip Hingston, IEEE Transactions on Computational Intelligence and AI In Games, Vol. 1, No. 3, pp 169-186, September 2009
Implementation of a Human-Like Bot in a First Person Shooter: Second Place Bot at BotPrize 2008, Daichi Hirono and Ruck Thawonmas, CD-ROM Proc. Asia Simulation Conference 2009 (JSST 2009), October 7-9,2009, Ritsumeikan University, Shiga, Japan (5 pages).
Towards Conscious-like Behavior in Computer Game Characters, Raúl Arrabales, Agapito Ledezma, and Araceli Sanchis, IEEE Symposium on Computational Intelligence and Games 2009, Politecnico di Milano, Milano, 9th September 2009.
Creating Human-like Autonomous Players in Real-time First Person Shooter Computer Games, Di Wang, Budhitama Subagdja, Ah-Hwee Tan and Gee-Wah Ng, Twenty-First Annual Conference on Innovative Applications of Artificial Intelligence (IAAI'09), Pasadena, California, July 14–16, 2009.